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hub / github.com/e2wugui/zeze / groupByServerId

Method groupByServerId

ZezeJava/ZezeJava/src/main/java/Zeze/Game/Online.java:1601–1623  ·  view source on GitHub ↗
(@NotNull Iterable<Long> roleIds)

Source from the content-addressed store, hash-verified

1599 }
1600
1601 public @NotNull IntHashMap<RoleOnServer> groupByServerId(@NotNull Iterable<Long> roleIds) {
1602 var groups = new IntHashMap<RoleOnServer>();
1603 var groupNotOnline = new RoleOnServer(); // LinkName is Empty And Socket is null.
1604 groups.put(-1, groupNotOnline);
1605
1606 for (var roleId : roleIds) {
1607 var online = getLoginOnline(roleId);
1608 if (online == null) {
1609 groupNotOnline.roles.add(roleId);
1610 continue;
1611 }
1612
1613 // 后面保存connector.Socket并使用,如果之后连接被关闭,以后发送协议失败。
1614 var group = groups.get(online.getServerId());
1615 if (group == null) {
1616 group = new RoleOnServer();
1617 group.serverId = online.getServerId();
1618 groups.put(group.serverId, group);
1619 }
1620 group.roles.add(roleId);
1621 }
1622 return groups;
1623 }
1624
1625 private static @NotNull RoleOnServer merge(@Nullable RoleOnServer current, @NotNull RoleOnServer m) {
1626 if (current == null)

Callers 1

transmitEmbedMethod · 0.95

Calls 5

putMethod · 0.95
getLoginOnlineMethod · 0.95
getMethod · 0.95
addMethod · 0.65
getServerIdMethod · 0.65

Tested by

no test coverage detected