Retro-Go is a firmware to play retro games on ESP32-based devices (officially supported are ODROID-GO and MRGC-G32, check this list for other devices). The project consists of a launcher and half a dozen applications that have been heavily optimized to reduce their cpu, memory, and flash needs without reducing compatibility!

retro-go_1.x_odroid-go.fw from the release page and copy it to /odroid/firmware on your sdcard.retro-go_1.x_mrgc-g32.fw from the release page and copy it to /espgbc/firmware on your sdcard.esptool.py write_flash --flash_size detect 0x0 retro-go_*.imgYour particular device may require extra steps (like holding a button during power up) or different esptool flags or a special cable. If the above steps fail, you might need to ask the manufacturer for instructions on how to flash new firmware!
If your device is not already supported or if a prebuilt version isn't available for it you can check the development section for more information on how to build for your device.
Game covers should be placed in the romart folder at the base of your sd card. You can obtain a pre-made pack here. Retro-Go is also compatible with the older Go-Play romart pack.
You can add missing cover art by creating a PNG image (160x168, 8bit). Two naming schemes are supported:
- Filename-based: /romart/nes/Super Mario.png (notice the rom extension is not included)
- CRC32-based: /romart/nes/A/ABCDE123.png where nes is the same as the rom folder, and ABCDE123 is the CRC32 of the game (press A -> Properties in the launcher to find it), and A is the first character of the CRC32
Note: CRC32-based, which is what is used in the pre-made pack, is much slower than name-based! This type is useful because filenames vary greatly despite having identical CRCs, but if you generate your own art I suggest you use filename-based format and delete all CRC-based art from your SD Card to improve responsiveness.
Some emulators support loading a BIOS. The files should be placed as follows:
- GB: /retro-go/bios/gb_bios.bin
- GBC: /retro-go/bios/gbc_bios.bin
- FDS: /retro-go/bios/fds_bios.bin
- MSX: In folder /retro-go/bios/msx/ put: MSX.ROM MSX2.ROM MSX2EXT.ROM MSX2P.ROM MSX2PEXT.ROM FMPAC.ROM DISK.ROM MSXDOS2.ROM PAINTER.ROM KANJI.ROM
The roms must be packed with LCD-Game-Shrinker and a tutorial can be found here.
To use wifi you will need to create a /retro-go/config/wifi.json config file. You can define up to 4 different networks, then selectable in the menu. Its content should look like this:
{
"ssid0": "my-network",
"password0": "my-password",
"ssid1": "my-other-network",
"password1": "my-password",
"ssid2": "my-third-network",
"password2": "my-password",
"ssid3": "my-last-network",
"password3": "my-password"
}
Time synchronization happens in the launcher immediately after a successful connection to the network.
This is done via NTP by contacting pool.ntp.org and cannot be disabled at this time.
Timezone can be configured in the launcher's options menu.
You can find the IP of your device in the about menu of retro-go. Then on your PC navigate to http://192.168.x.x/ to access the file manager.
Retro-Go supports the external DAC mod for the ODROID-GO
which allows high quality audio through headphones. You can switch to it in the menu Audio Out: Ext DAC.
Pinout
| GO PIN | PCM5102A PIN |
|---|---|
| 1 | GND |
| 2 | - |
| 3 | LCK |
| 4 | DIN |
| 5 | BCK |
| 6 | VIN |
| 7 | - |
| 8 | - |
| 9 | - |
| 10 | - |
Retro-Go typically detects and resolves application crashes and freezes automatically. However, if you do
get stuck in a boot loop, you can hold DOWN while powering up the device to return to the launcher.
The volume isn't correctly attenuated on the GO, resulting in upper volume levels that are too loud and
lower levels that are distorted due to DAC resolution. A quick way to improve the audio is to cut one
of the speaker wire and add a 33 Ohm (or thereabout) resistor in series. Soldering is better but not
required, twisting the wires tightly will work just fine.
A more involved solution can be seen here.
Alternatively you can use the headphones DAC mod mentioned earlier in this document.
In Retro-Go, save states will provide you with the best and most reliable save experience. That being said, please read on if you need or want SRAM saves. The SRAM format is compatible with VisualBoyAdvance so it may be used to import or export saves.
You can configure automatic SRAM saving in the options menu. A longer delay will reduce stuttering at the cost of losing data when powering down too quickly. Also note that when resuming a game, Retro-Go will give priority to a save state if present.
Most Retro-Go applications now support ZIP files. ZIP archives should contain only one ROM file and nothing else. ZIP support also depends on available memory and larger ROMs may fail to load on some devices unfortunately.
If you wish to build or modify Retro-Go, you can find help in the following documents:
Everything in this project is licensed under the GPLv2 license with the exception of the following components: - fmsx/components/fmsx (MSX Emulator, custom non-commercial license) - handy-go/components/handy (Lynx emulator, zlib)
$ claude mcp add retro-go \
-- python -m otcore.mcp_server <graph>