Simple roguelike prototype written in Rust.
You can try it out by pointing your ssh client to: rhex [at] rhex.dpc.pw (password is obvious). Note: Make sure your terminal supports 256 colors and exports TERM=xterm-256color!
It's intendent to exercise my Rust knowledge and let me play with certain mechanisms that I'd like to see in roguelike game:
Previous iteration of this idea was/is: Rustyhex . This two project might merge into whole at some point.
This project is based on more general and useful: hex2d-rs - Hexagonal grid map utillity library.

git clone https://github.com/dpc/rhex.git
cd rhex
cargo build
ATM. the game is just a working prototype. There's not much of gameplay yet.
Some core features that it already implements: simple AI, LoS, lighting, random map generation, areas, autoexplore command.
Core features that I'd like to add soon:
hjkl or arrow keys to move.o to autoexploreShift to strafe (with Left/Right move). to wait.