(doc: Document)
| 53 | } |
| 54 | |
| 55 | function createScene(doc: Document): Scene { |
| 56 | const prim = doc |
| 57 | .createPrimitive() |
| 58 | .setMode(Primitive.Mode.TRIANGLES) |
| 59 | .setAttribute( |
| 60 | 'POSITION', |
| 61 | doc |
| 62 | .createAccessor('POSITION') |
| 63 | .setType('VEC3') |
| 64 | .setArray(new Uint16Array([0, 0, 0, 10, 15, 8, 50, 50, 50, 15, 15, 0, 10, 10, 0])), |
| 65 | ) |
| 66 | .setAttribute( |
| 67 | 'JOINTS_0', |
| 68 | doc |
| 69 | .createAccessor('JOINTS_0') |
| 70 | .setType('VEC4') |
| 71 | .setArray(new Uint8Array([0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0, 0])), |
| 72 | ) |
| 73 | .setAttribute( |
| 74 | 'WEIGHTS_0', |
| 75 | doc |
| 76 | .createAccessor('WEIGHTS_0') |
| 77 | .setType('VEC4') |
| 78 | .setArray(new Uint8Array([255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0])), |
| 79 | ); |
| 80 | |
| 81 | const scene = doc.createScene(); |
| 82 | scene.addChild(doc.createNode().setMesh(doc.createMesh().addPrimitive(prim))); |
| 83 | return scene; |
| 84 | } |
no test coverage detected