(&self, has_legend: bool)
| 1038 | |
| 1039 | fn view_tooltip_overlay<'a>( |
| 1040 | &'a self, |
| 1041 | payload: &'a Option<TooltipUiPayload>, |
| 1042 | camera_bounds: &Option<(Camera, Rectangle)>, |
| 1043 | ) -> Option<Element<'a, PlotUiMessage>> { |
| 1044 | // Offset a bit from point position |
| 1045 | const OFFSET: f32 = 8.0; |
| 1046 | let payload = payload.as_ref()?; |
| 1047 | let [screen_x, screen_y] = payload.screen_xy?; |
| 1048 | |
| 1049 | let mut anchor = [screen_x + OFFSET, screen_y + OFFSET]; |
| 1050 | let mut horizontal_position = Horizontal::Right; |
| 1051 | let mut vertical_position = Vertical::Bottom; |
| 1052 | |
| 1053 | // flip the tooltip if the point is outside this percentage of the bounds |
| 1054 | const FLIP_PCT: f32 = 0.8; |
| 1055 | if let Some((_, bounds)) = &camera_bounds { |
| 1056 | if screen_y > bounds.height * FLIP_PCT { |
| 1057 | // Place the tooltip above the point. |
| 1058 | anchor[1] = screen_y - OFFSET; |
| 1059 | vertical_position = Vertical::Top; |
| 1060 | } |
| 1061 | if screen_x > bounds.width * FLIP_PCT { |
| 1062 | // Place the tooltip to the left of the point. |
| 1063 | anchor[0] = screen_x - OFFSET; |
| 1064 | horizontal_position = Horizontal::Left; |
| 1065 | } |
| 1066 | } |
| 1067 | |
| 1068 | let tooltip_bubble = container( |
| 1069 | widget::text(&payload.text) |
| 1070 | .size(14.0) |
| 1071 | .wrapping(widget::text::Wrapping::None), |
| 1072 | ) |
| 1073 | .padding(6.0) |
| 1074 | .style(|theme| self.update_style(theme).tooltip); |
| 1075 |
no test coverage detected