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github.com/don1138/blender-qle @v1.8.0

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README

Blender QLE

Adds a Basic Lighting Setup to Your Blender Scene.

Blender QLE Screenshot

Installation

Download the latest ZIP from Releases, and install addon via Edit > Preferences… > Add-ons > Install….

Usage

This addon creates a panel named Quick Lighting Environment under Properties > Scene.

!! IMPORTANT !! Make sure you have an active World in your scene, or the add-on will error out.

+ Add Environement

  • Creates a World named "QLE World" with Background > Strength set to 0.25 and a Blackbody value of 5454.
  • Creates four positioned Area Lights with Blackbody values of 3800 (Left, orange tint), 5454 (Fill and Back, equal energy), and 20,000 (Right, blue tint -- or at least as blue as a blackbody light gets).
  • Creates an Empty named Lights_Target and connects all Lights to it with Track To Object Constraints.
  • Adds an Mesh Object named Backdrop.
  • If you disconnect/delete a Light, the Backdrop, or the Empty, clicking Add Environment re-inserts the missing object or constraint back into your scene.

- Clear Environment

  • Purges QLE Lights, Backdrop, and Empty from scene, and resets the World from "QLE World" back to the original.

Lights

All Lights

QLE - All Lights

QLE World

QLE - QLE World

Area Right

QLE - Area Right

Area Left

QLE - Area Left

Area Back

QLE - Area Back

Area Fill

QLE - Area Fill

Notes

  • Using World light is a bit of a cheat, but I like how it evens out the backdrop.
  • If you want a true "Studio" setup, turn the QLE World strength to 0 and increase the power of the Area Fill light.
  • You may also want to angle some bounce cards on the ground in front of your model to lessen the bottom shadows. I use a basic mesh plane with Properties > Object Properties > Visibility > Ray Visibility > Camera and Glossy turned off.

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Core symbols most depended-on inside this repo

move_to_collection
called by 5
quick_lighting_environment/quick_lighting_environment/__init__.py
is_camera_view_active
called by 4
camera_overlays.py
toggle_properties
called by 3
camera_overlays.py
create_world
called by 3
quick_lighting_environment/quick_lighting_environment/__init__.py
ensure_collection_exists
called by 2
quick_lighting_environment/quick_lighting_environment/__init__.py
register
called by 1
camera_overlays.py
wo_register
called by 1
quick_lighting_environment/quick_lighting_environment/__init__.py
load_object_from_blend
called by 1
quick_lighting_environment/quick_lighting_environment/__init__.py

Shape

Function 24
Method 12
Class 8

Languages

Python100%

Modules by API surface

quick_lighting_environment/quick_lighting_environment/__init__.py27 symbols
camera_overlays.py17 symbols

For agents

$ claude mcp add blender-qle \
  -- python -m otcore.mcp_server <graph>

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