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Functions6,012 in github.com/doitsujin/dxvk

↓ 2 callersMethodnotifyFlush
src/util/util_flush.cpp:87
↓ 2 callersMethodnotifyGpuPresentEnd
src/dxvk/dxvk_latency_reflex.cpp:195
↓ 2 callersMethodnotifyMemoryStats
src/dxvk/dxvk_adapter.cpp:343
↓ 2 callersMethodoverlaps
src/dxvk/dxvk_barrier.h:123
↓ 2 callersFunctionparseColorimetryInfo
src/wsi/wsi_edid.cpp:14
↓ 2 callersFunctionparseDword
src/d3d8/d3d8_options.cpp:11
↓ 2 callersFunctionparsePciId
src/dxgi/dxgi_options.cpp:7
↓ 2 callersFunctionparsePciId
src/d3d9/d3d9_options.cpp:9
↓ 2 callersFunctionparseUserConfigLine
src/util/config/config.cpp:1489
↓ 2 callersMethodqueryDeviceFeatures
src/dxvk/dxvk_device_info.cpp:176
↓ 2 callersMethodread
src/util/util_file.cpp:280
↓ 2 callersMethodrebase
* \brief Shifts block to a certain offset * * Useful when remapping push constant ranges. * \param [in] newOffset New block offset
src/dxvk/dxvk_pipelayout.h:648
↓ 2 callersMethodreleasePipeline
src/dxvk/dxvk_graphics.cpp:1169
↓ 2 callersFunctionremapAlphaToColorBlendFactor
src/dxvk/dxvk_util.cpp:281
↓ 2 callersMethodremoveChunk
src/dxvk/dxvk_allocator.cpp:183
↓ 2 callersMethodrender
src/dxvk/hud/dxvk_hud.cpp:43
↓ 2 callersMethodrequestCompileShader
src/dxvk/dxvk_device.cpp:580
↓ 2 callersMethodresetQuery
src/dxvk/dxvk_cmdlist.h:1208
↓ 2 callersMethodresetRenderPassOps
src/dxvk/dxvk_context.cpp:6502
↓ 2 callersFunctionrestoreDisplayMode
src/wsi/wsi_platform.cpp:120
↓ 2 callersFunctionrestoreWindowState
src/wsi/wsi_platform.cpp:90
↓ 2 callersMethodreviveChunk
src/dxvk/dxvk_allocator.cpp:205
↓ 2 callersMethodsetAlphaToCoverage
src/dxvk/dxvk_constant_state.h:262
↓ 2 callersMethodsetAniso
src/dxvk/dxvk_sampler.h:71
↓ 2 callersMethodsetBarrierControl
src/dxvk/dxvk_context.cpp:2912
↓ 2 callersMethodsetCallback
src/util/sync/sync_signal.h:174
↓ 2 callersMethodsetCapacity
src/dxvk/dxvk_sparse.cpp:130
↓ 2 callersMethodsetConservativeMode
src/dxvk/dxvk_constant_state.h:210
↓ 2 callersMethodsetDepthBiasRepresentation
src/dxvk/dxvk_context.cpp:2717
↓ 2 callersMethodsetDepthBounds
src/dxvk/dxvk_context.cpp:2726
↓ 2 callersMethodsetDepthCompare
src/dxvk/dxvk_sampler.h:75
↓ 2 callersMethodsetLatencySleepMode
src/dxvk/dxvk_latency_reflex.cpp:255
↓ 2 callersMethodsetLatencySleepModeNv
src/dxvk/dxvk_presenter.cpp:349
↓ 2 callersMethodsetLogicOp
src/dxvk/dxvk_constant_state.h:438
↓ 2 callersFunctionsetMonitorDisplayMode
src/wsi/win32/wsi_window_win32.cpp:27
↓ 2 callersMethodsetPointScale
src/d3d9/d3d9_state.h:186
↓ 2 callersMethodsetPointSprite
src/d3d9/d3d9_state.h:190
↓ 2 callersMethodsetPsShaderModel
src/d3d9/d3d9_state.h:224
↓ 2 callersFunctionsetSharedMetadata
src/util/util_shared_res.cpp:35
↓ 2 callersMethodsetSpecConstants
* \brief Sets specialization constant data * * \param [in] pipeline Pipeline bind point * \param [in] index Constant index * \par
src/dxvk/dxvk_context.h:1185
↓ 2 callersMethodsetStencilOpBack
src/dxvk/dxvk_constant_state.h:403
↓ 2 callersMethodsetStencilOpFront
src/dxvk/dxvk_constant_state.h:399
↓ 2 callersMethodsetStencilTest
src/dxvk/dxvk_constant_state.h:391
↓ 2 callersMethodsetSyncInterval
src/dxvk/dxvk_presenter.cpp:463
↓ 2 callersMethodsetUsePixelCoordinates
src/dxvk/dxvk_sampler.h:84
↓ 2 callersFunctionsetWindowMode
src/wsi/wsi_platform.cpp:97
↓ 2 callersMethodshutdown
src/dxvk/dxvk_openxr.cpp:140
↓ 2 callersMethodshutdown
src/dxvk/dxvk_openvr.cpp:290
↓ 2 callersMethodsignalFence
src/dxvk/dxvk_context.cpp:3101
↓ 2 callersMethodsignalGpuEvent
src/dxvk/dxvk_context.cpp:3026
↓ 2 callersMethodsleepAndBeginFrame
src/dxvk/dxvk_latency_reflex.cpp:206
↓ 2 callersFunctionsplit
* \brief Split string at one or more delimiters characters * * \param [in] string String to split * \param [in] delims Delimiter characters
src/util/util_string.h:223
↓ 2 callersFunctionsplit2
* \brief Inserts one null bit after each bit */
src/util/util_bit.h:704
↓ 2 callersMethodstartWorkers
src/dxvk/dxvk_pipemanager.cpp:82
↓ 2 callersMethodstatus
src/util/util_file.cpp:220
↓ 2 callersMethodstopWorkers
src/dxvk/dxvk_pipemanager.cpp:48
↓ 2 callersMethodsubmit
src/dxvk/dxvk_queue.cpp:45
↓ 2 callersFunctionswizzleClearColor
src/dxvk/dxvk_util.cpp:345
↓ 2 callersMethodsynchronizeWsi
* \brief Synchronizes command list with WSI * * The next submission can be used to render * to the swap chain image and present after.
src/dxvk/dxvk_context.h:112
↓ 2 callersFunctiontows
src/util/util_string.cpp:220
↓ 2 callersMethodtrackColorRead
src/dxvk/dxvk_framebuffer.h:272
↓ 2 callersMethodtrackDrawBuffer
src/dxvk/dxvk_context.cpp:8631
↓ 2 callersMethodtrackStencilRead
src/dxvk/dxvk_framebuffer.h:288
↓ 2 callersMethodtryAcquire
* \brief Tries to acquire reference * * If the reference count is zero at the time this is called, * the method will fail, otherwise th
src/dxvk/dxvk_sparse.h:535
↓ 2 callersFunctiontryInverse
src/util/util_matrix.cpp:161
↓ 2 callersMethodunbindComputePipeline
src/dxvk/dxvk_context.cpp:6576
↓ 2 callersMethodunbindGraphicsPipeline
src/dxvk/dxvk_context.cpp:6640
↓ 2 callersMethodunlockDeviceQueue
src/dxvk/dxvk_queue.cpp:121
↓ 2 callersMethodunlockSubmission
* \brief Unlocks submission queue * * Releases the Vulkan queues again so that DXVK * itself can use them for submissions again.
src/dxvk/dxvk_device.h:686
↓ 2 callersMethodunpack
src/dxvk/dxvk_constant_state.h:602
↓ 2 callersFunctionunpackUnorm
src/d3d9/shaders/d3d9_convert_common.h:15
↓ 2 callersMethodunregisterResource
src/dxvk/dxvk_memory.cpp:2300
↓ 2 callersMethodupdateDescriptorSetWithTemplate
src/dxvk/dxvk_cmdlist.h:564
↓ 2 callersMethodupdateDescriptorSets
src/dxvk/dxvk_cmdlist.h:555
↓ 2 callersFunctionupdateFullscreenWindow
src/wsi/wsi_platform.cpp:140
↓ 2 callersMethodupdatePageTable
src/dxvk/dxvk_context.cpp:2935
↓ 2 callersMethodupdateRenderTargets
src/dxvk/dxvk_context.cpp:7519
↓ 2 callersMethoduploadBuffer
src/dxvk/dxvk_context.cpp:2627
↓ 2 callersMethoduseDynamicDepthBounds
src/dxvk/dxvk_graphics_state.h:658
↓ 2 callersMethoduseDynamicDepthTest
src/dxvk/dxvk_graphics_state.h:654
↓ 2 callersMethoduseDynamicStencilTest
src/dxvk/dxvk_graphics_state.h:662
↓ 2 callersMethoduseDynamicVertexStrides
src/dxvk/dxvk_graphics_state.h:667
↓ 2 callersMethodvalidatePipelineState
src/dxvk/dxvk_graphics.cpp:1579
↓ 2 callersMethodvalue
src/util/sync/sync_signal.h:144
↓ 2 callersMethodwait
src/util/sync/sync_signal.h:109
↓ 2 callersMethodwaitFence
src/dxvk/dxvk_context.cpp:3096
↓ 2 callersMethodwaitForFence
src/dxvk/dxvk_device.cpp:654
↓ 2 callersMethodwaitForSubmission
src/dxvk/dxvk_device.cpp:642
↓ 2 callersMethodwaitVrKeyReady
src/dxvk/dxvk_openvr.cpp:92
↓ 2 callersMethodwriteMask
src/dxvk/dxvk_constant_state.h:302
↓ 2 callersMethodwriteSpecData
src/dxvk/dxvk_pipelayout.cpp:250
↓ 2 callersMethod~DxvkCsCmd
src/dxvk/dxvk_cs.h:27
↓ 1 callersMethodAcquire
src/d3d11/d3d11_gdi.cpp:54
↓ 1 callersMethodAcquire11on12Resource
src/d3d11/d3d11_context_imm.cpp:800
↓ 1 callersMethodAcquireLock
src/d3d8/d3d8_multithread.h:63
↓ 1 callersMethodAcquireLock
src/d3d10/d3d10_multithread.h:89
↓ 1 callersMethodAcquireLock
* \brief Acquires lock * * If the calling thread already owns the lock, this will return * an empty lock guard and rely entirely on pro
src/d3d9/d3d9_multithread.h:66
↓ 1 callersMethodAcquireSync
src/d3d11/d3d11_resource.cpp:81
↓ 1 callersFunctionActivateFocusWindow
src/d3d9/d3d9_window.cpp:156
↓ 1 callersMethodAddChunk
src/d3d11/d3d11_cmdlist.cpp:57
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