This is a hack for the perhaps frivolous feature of drawing image map * shapes when there is no image to display. If the map is defined after * an image using an image map, and the actual image data has not been * loaded, tell the image to redraw. */
| 177 | * loaded, tell the image to redraw. |
| 178 | */ |
| 179 | void forceMapRedraw () { if (mapKey && ! buffer) queueDraw (); }; |
| 180 | }; |
| 181 | |
| 182 | } // namespace dw |
no test coverage detected