LoadPreferences reads skill preferences from disk. Returns an empty preferences object if the file doesn't exist.
()
| 45 | // LoadPreferences reads skill preferences from disk. |
| 46 | // Returns an empty preferences object if the file doesn't exist. |
| 47 | func LoadPreferences() *SkillPreferences { |
| 48 | sp := &SkillPreferences{ |
| 49 | Preferences: make(map[string]string), |
| 50 | filePath: PreferencesPath(), |
| 51 | } |
| 52 | |
| 53 | data, err := os.ReadFile(sp.filePath) |
| 54 | if err != nil { |
| 55 | return sp // file doesn't exist yet — return empty prefs |
| 56 | } |
| 57 | |
| 58 | if err := yaml.Unmarshal(data, sp); err != nil { |
| 59 | return sp // corrupted — return empty prefs |
| 60 | } |
| 61 | |
| 62 | if sp.Preferences == nil { |
| 63 | sp.Preferences = make(map[string]string) |
| 64 | } |
| 65 | |
| 66 | return sp |
| 67 | } |
| 68 | |
| 69 | // Save writes current preferences to disk. |
| 70 | func (sp *SkillPreferences) Save() error { |
no test coverage detected