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Class Script

language/move-vm/runtime/src/loader.rs:1638–1663  ·  view source on GitHub ↗

A Script is very similar to a `CompiledScript` but data is "transformed" to a representation more appropriate to execution. When code executes, indexes in instructions are resolved against runtime structures (rather then "compiled") to make available data needed for execution #[derive(Debug)]

Source from the content-addressed store, hash-verified

1636// (rather then "compiled") to make available data needed for execution
1637// #[derive(Debug)]
1638struct Script {
1639 // primitive pools
1640 script: CompiledScript,
1641
1642 // types as indexes into the Loader type list
1643 // REVIEW: why is this unused?
1644 #[allow(dead_code)]
1645 struct_refs: Vec<CachedStructIndex>,
1646
1647 // functions as indexes into the Loader function list
1648 function_refs: Vec<usize>,
1649 // materialized instantiations, whether partial or not
1650 function_instantiations: Vec<FunctionInstantiation>,
1651
1652 // entry point
1653 main: Arc<Function>,
1654
1655 // parameters of main
1656 parameter_tys: Vec<Type>,
1657
1658 // return values
1659 return_tys: Vec<Type>,
1660
1661 // a map of single-token signature indices to type
1662 single_signature_token_map: BTreeMap<SignatureIndex, Type>,
1663}
1664
1665impl Script {
1666 fn new(

Callers 2

for_scriptMethod · 0.70
newMethod · 0.70

Calls

no outgoing calls

Tested by

no test coverage detected