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Functions1,258 in github.com/diekmann/wasm-fizzbuzz

FunctionA_BossDeath
A_BossDeath Possibly trigger special effects if on first boss level
doom/linuxdoom-1.10/p_enemy.c:1609
FunctionA_BrainAwake
doom/linuxdoom-1.10/p_enemy.c:1813
FunctionA_BrainDie
doom/linuxdoom-1.10/p_enemy.c:1896
FunctionA_BrainExplode
doom/linuxdoom-1.10/p_enemy.c:1875
FunctionA_BrainPain
doom/linuxdoom-1.10/p_enemy.c:1843
FunctionA_BrainScream
doom/linuxdoom-1.10/p_enemy.c:1849
FunctionA_BrainSpit
doom/linuxdoom-1.10/p_enemy.c:1901
FunctionA_BruisAttack
doom/linuxdoom-1.10/p_enemy.c:979
FunctionA_BspiAttack
doom/linuxdoom-1.10/p_enemy.c:898
FunctionA_CPosAttack
doom/linuxdoom-1.10/p_enemy.c:845
FunctionA_CPosRefire
doom/linuxdoom-1.10/p_enemy.c:865
FunctionA_CheckReload
doom/linuxdoom-1.10/p_pspr.c:365
FunctionA_CloseShotgun2
doom/linuxdoom-1.10/p_enemy.c:1798
FunctionA_CyberAttack
doom/linuxdoom-1.10/p_enemy.c:969
FunctionA_Explode
A_Explode
doom/linuxdoom-1.10/p_enemy.c:1598
FunctionA_FatAttack1
doom/linuxdoom-1.10/p_enemy.c:1358
FunctionA_FatAttack2
doom/linuxdoom-1.10/p_enemy.c:1375
FunctionA_FatAttack3
doom/linuxdoom-1.10/p_enemy.c:1392
FunctionA_FatRaise
doom/linuxdoom-1.10/p_enemy.c:1351
FunctionA_FireBFG
A_FireBFG
doom/linuxdoom-1.10/p_pspr.c:563
FunctionA_FireCGun
A_FireCGun
doom/linuxdoom-1.10/p_pspr.c:732
FunctionA_FireCrackle
doom/linuxdoom-1.10/p_enemy.c:1251
FunctionA_FireMissile
A_FireMissile
doom/linuxdoom-1.10/p_pspr.c:550
FunctionA_FirePistol
A_FirePistol
doom/linuxdoom-1.10/p_pspr.c:646
FunctionA_FirePlasma
A_FirePlasma
doom/linuxdoom-1.10/p_pspr.c:577
FunctionA_FireShotgun
A_FireShotgun
doom/linuxdoom-1.10/p_pspr.c:668
FunctionA_FireShotgun2
A_FireShotgun2
doom/linuxdoom-1.10/p_pspr.c:695
FunctionA_GunFlash
A_GunFlash
doom/linuxdoom-1.10/p_pspr.c:448
FunctionA_HeadAttack
doom/linuxdoom-1.10/p_enemy.c:950
FunctionA_Hoof
doom/linuxdoom-1.10/p_enemy.c:1759
FunctionA_KeenDie
A_KeenDie DOOM II special, map 32. Uses special tag 666.
doom/linuxdoom-1.10/p_enemy.c:566
FunctionA_Light0
?
doom/linuxdoom-1.10/p_pspr.c:761
FunctionA_Light1
doom/linuxdoom-1.10/p_pspr.c:766
FunctionA_Light2
doom/linuxdoom-1.10/p_pspr.c:771
FunctionA_LoadShotgun2
doom/linuxdoom-1.10/p_enemy.c:1785
FunctionA_Look
A_Look Stay in state until a player is sighted.
doom/linuxdoom-1.10/p_enemy.c:604
FunctionA_Lower
A_Lower Lowers current weapon, and changes weapon at bottom.
doom/linuxdoom-1.10/p_pspr.c:384
FunctionA_Metal
doom/linuxdoom-1.10/p_enemy.c:1765
FunctionA_OpenShotgun2
doom/linuxdoom-1.10/p_enemy.c:1777
FunctionA_Pain
doom/linuxdoom-1.10/p_enemy.c:1577
FunctionA_PainAttack
A_PainAttack Spawn a lost soul and launch it at the target
doom/linuxdoom-1.10/p_enemy.c:1512
FunctionA_PainDie
doom/linuxdoom-1.10/p_enemy.c:1522
FunctionA_PlayerScream
doom/linuxdoom-1.10/p_enemy.c:1994
FunctionA_PosAttack
A_PosAttack
doom/linuxdoom-1.10/p_enemy.c:802
FunctionA_Punch
A_Punch
doom/linuxdoom-1.10/p_pspr.c:467
FunctionA_Raise
A_Raise
doom/linuxdoom-1.10/p_pspr.c:422
FunctionA_SPosAttack
doom/linuxdoom-1.10/p_enemy.c:821
FunctionA_SargAttack
doom/linuxdoom-1.10/p_enemy.c:935
FunctionA_Saw
A_Saw
doom/linuxdoom-1.10/p_pspr.c:501
FunctionA_Scream
doom/linuxdoom-1.10/p_enemy.c:1535
FunctionA_SkelFist
doom/linuxdoom-1.10/p_enemy.c:1101
FunctionA_SkelMissile
A_SkelMissile
doom/linuxdoom-1.10/p_enemy.c:1002
FunctionA_SkelWhoosh
doom/linuxdoom-1.10/p_enemy.c:1093
FunctionA_SpawnSound
travelling cube sound
doom/linuxdoom-1.10/p_enemy.c:1930
FunctionA_SpidRefire
doom/linuxdoom-1.10/p_enemy.c:882
FunctionA_StartFire
doom/linuxdoom-1.10/p_enemy.c:1245
FunctionA_Tracer
doom/linuxdoom-1.10/p_enemy.c:1021
FunctionA_TroopAttack
A_TroopAttack
doom/linuxdoom-1.10/p_enemy.c:913
FunctionA_VileAttack
A_VileAttack
doom/linuxdoom-1.10/p_enemy.c:1310
FunctionA_VileChase
A_VileChase Check for ressurecting a body
doom/linuxdoom-1.10/p_enemy.c:1167
FunctionA_VileStart
A_VileStart
doom/linuxdoom-1.10/p_enemy.c:1233
FunctionA_VileTarget
A_VileTarget Spawn the hellfire
doom/linuxdoom-1.10/p_enemy.c:1285
FunctionA_WeaponReady
A_WeaponReady The player can fire the weapon or change to another weapon at this time. Follows after getting weapon up, or after previous attack/fire
doom/linuxdoom-1.10/p_pspr.c:281
FunctionA_XScream
doom/linuxdoom-1.10/p_enemy.c:1572
FunctionEV_SlidingDoor
doom/linuxdoom-1.10/p_doors.c:712
FunctionG_CmdChecksum
doom/linuxdoom-1.10/g_game.c:219
FunctionG_InitPlayer
G_InitPlayer Called at the start. Called by the game initialization functions.
doom/linuxdoom-1.10/g_game.c:761
FunctionHUlib_addPrefixToIText
doom/linuxdoom-1.10/hu_lib.c:305
FunctionHUlib_eraseLineFromIText
doom/linuxdoom-1.10/hu_lib.c:292
FunctionHUlib_init
doom/linuxdoom-1.10/hu_lib.c:42
FunctionI_BeginRead
doom/linuxdoom-1.10/i_system.c:139
FunctionI_EndRead
doom/linuxdoom-1.10/i_system.c:143
FunctionI_FinishUpdate
()
doom/src/video.rs:445
FunctionI_GetHeapSize
doom/linuxdoom-1.10/i_system.c:71
FunctionI_InitGraphics
()
doom/src/video.rs:6
FunctionI_InitMusic
doom/linuxdoom-1.10/i_sound.c:86
FunctionI_ReadScreen
(scr: *mut u8)
doom/src/video.rs:487
FunctionI_SetPalette
(palette: *const u8)
doom/src/video.rs:126
FunctionI_SetSfxVolume
doom/linuxdoom-1.10/i_sound.c:40
FunctionI_ShutdownGraphics
()
doom/src/video.rs:493
FunctionI_StartFrame
()
doom/src/video.rs:11
FunctionI_StartTic
()
doom/src/video.rs:60
FunctionI_UpdateNoBlit
()
doom/src/video.rs:79
FunctionInitExpand
doom/linuxdoom-1.10/i_video.c:711
FunctionM_ChangeSensitivity
doom/linuxdoom-1.10/m_menu.c:1113
FunctionM_ChooseSkill
doom/linuxdoom-1.10/m_menu.c:907
FunctionM_DrawEmptyCell
doom/linuxdoom-1.10/m_menu.c:1208
FunctionM_DrawEpisode
doom/linuxdoom-1.10/m_menu.c:893
FunctionM_DrawLoad
M_LoadGame & Cie.
doom/linuxdoom-1.10/m_menu.c:542
FunctionM_DrawMainMenu
M_DrawMainMenu
doom/linuxdoom-1.10/m_menu.c:856
FunctionM_DrawNewGame
M_NewGame
doom/linuxdoom-1.10/m_menu.c:867
FunctionM_DrawOptions
doom/linuxdoom-1.10/m_menu.c:951
FunctionM_DrawReadThis1
Read This Menus Had a "quick hack to fix romero bug"
doom/linuxdoom-1.10/m_menu.c:752
FunctionM_DrawReadThis2
Read This Menus - optional second page.
doom/linuxdoom-1.10/m_menu.c:776
FunctionM_DrawSave
M_SaveGame & Cie.
doom/linuxdoom-1.10/m_menu.c:610
FunctionM_DrawSelCell
doom/linuxdoom-1.10/m_menu.c:1217
FunctionM_DrawSound
Change Sfx & Music volumes
doom/linuxdoom-1.10/m_menu.c:800
FunctionM_DrawText
doom/linuxdoom-1.10/m_misc.c:69
FunctionM_EndGameResponse
M_EndGame
doom/linuxdoom-1.10/m_menu.c:996
FunctionM_Episode
doom/linuxdoom-1.10/m_menu.c:919
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