| 97 | } |
| 98 | |
| 99 | bool base::SNetReceiveMessage(int *sender, char **data, int *size) |
| 100 | { |
| 101 | poll(); |
| 102 | if (message_queue.empty()) |
| 103 | return false; |
| 104 | message_last = message_queue.front(); |
| 105 | message_queue.pop_front(); |
| 106 | *sender = message_last.sender; |
| 107 | *size = message_last.payload.size(); |
| 108 | *data = reinterpret_cast<char *>(message_last.payload.data()); |
| 109 | return true; |
| 110 | } |
| 111 | |
| 112 | bool base::SNetSendMessage(int playerID, void *data, unsigned int size) |
| 113 | { |