Native game menu, controlled by simulating a keyboard.
| 17 | |
| 18 | // Native game menu, controlled by simulating a keyboard. |
| 19 | bool InGameMenu() |
| 20 | { |
| 21 | return stextflag > 0 |
| 22 | || helpflag |
| 23 | || talkflag |
| 24 | || qtextflag |
| 25 | || gmenu_is_active() |
| 26 | || PauseMode == 2 |
| 27 | || plr[myplr]._pInvincible; |
| 28 | } |
| 29 | |
| 30 | namespace { |
| 31 |
no test coverage detected