| 253 | } |
| 254 | |
| 255 | MoveDirection GetMoveDirection() |
| 256 | { |
| 257 | const float stickX = leftStickX; |
| 258 | const float stickY = leftStickY; |
| 259 | MoveDirection result{ MoveDirectionX::NONE, MoveDirectionY::NONE }; |
| 260 | |
| 261 | if (stickY >= 0.5 || IsControllerButtonPressed(ControllerButton::BUTTON_DPAD_UP)) { |
| 262 | result.y = MoveDirectionY::UP; |
| 263 | } else if (stickY <= -0.5 || IsControllerButtonPressed(ControllerButton::BUTTON_DPAD_DOWN)) { |
| 264 | result.y = MoveDirectionY::DOWN; |
| 265 | } |
| 266 | |
| 267 | if (stickX <= -0.5 || IsControllerButtonPressed(ControllerButton::BUTTON_DPAD_LEFT)) { |
| 268 | result.x = MoveDirectionX::LEFT; |
| 269 | } else if (stickX >= 0.5 || IsControllerButtonPressed(ControllerButton::BUTTON_DPAD_RIGHT)) { |
| 270 | result.x = MoveDirectionX::RIGHT; |
| 271 | } |
| 272 | |
| 273 | return result; |
| 274 | } |
| 275 | |
| 276 | } // namespace dvl |
no test coverage detected