| 4315 | } |
| 4316 | |
| 4317 | void GetObjectStr(int i) |
| 4318 | { |
| 4319 | switch (object[i]._otype) { |
| 4320 | case OBJ_LEVER: |
| 4321 | case OBJ_FLAMELVR: |
| 4322 | strcpy(infostr, "Lever"); |
| 4323 | break; |
| 4324 | case OBJ_CHEST1: |
| 4325 | case OBJ_TCHEST1: |
| 4326 | strcpy(infostr, "Small Chest"); |
| 4327 | break; |
| 4328 | case OBJ_L1LDOOR: |
| 4329 | case OBJ_L1RDOOR: |
| 4330 | case OBJ_L2LDOOR: |
| 4331 | case OBJ_L2RDOOR: |
| 4332 | case OBJ_L3LDOOR: |
| 4333 | case OBJ_L3RDOOR: |
| 4334 | if (object[i]._oVar4 == 1) |
| 4335 | strcpy(infostr, "Open Door"); |
| 4336 | if (object[i]._oVar4 == 0) |
| 4337 | strcpy(infostr, "Closed Door"); |
| 4338 | if (object[i]._oVar4 == 2) |
| 4339 | strcpy(infostr, "Blocked Door"); |
| 4340 | break; |
| 4341 | case OBJ_BOOK2L: |
| 4342 | if (setlevel) { |
| 4343 | if (setlvlnum == SL_BONECHAMB) { |
| 4344 | strcpy(infostr, "Ancient Tome"); |
| 4345 | } else if (setlvlnum == SL_VILEBETRAYER) { |
| 4346 | strcpy(infostr, "Book of Vileness"); |
| 4347 | } |
| 4348 | } |
| 4349 | break; |
| 4350 | case OBJ_SWITCHSKL: |
| 4351 | strcpy(infostr, "Skull Lever"); |
| 4352 | break; |
| 4353 | case OBJ_BOOK2R: |
| 4354 | strcpy(infostr, "Mythical Book"); |
| 4355 | break; |
| 4356 | |
| 4357 | case OBJ_CHEST2: |
| 4358 | case OBJ_TCHEST2: |
| 4359 | strcpy(infostr, "Chest"); |
| 4360 | break; |
| 4361 | case OBJ_CHEST3: |
| 4362 | case OBJ_TCHEST3: |
| 4363 | case OBJ_SIGNCHEST: |
| 4364 | strcpy(infostr, "Large Chest"); |
| 4365 | break; |
| 4366 | case OBJ_CRUX1: |
| 4367 | case OBJ_CRUX2: |
| 4368 | case OBJ_CRUX3: |
| 4369 | strcpy(infostr, "Crucified Skeleton"); |
| 4370 | break; |
| 4371 | case OBJ_SARC: |
| 4372 | strcpy(infostr, "Sarcophagus"); |
| 4373 | break; |
| 4374 | case OBJ_BOOKSHELF: |