| 24 | static SDL_Thread *sghThread = NULL; |
| 25 | |
| 26 | void nthread_terminate_game(const char *pszFcn) |
| 27 | { |
| 28 | DWORD sErr; |
| 29 | |
| 30 | sErr = SErrGetLastError(); |
| 31 | if (sErr == STORM_ERROR_INVALID_PLAYER) { |
| 32 | return; |
| 33 | } else if (sErr == STORM_ERROR_GAME_TERMINATED) { |
| 34 | gbGameDestroyed = TRUE; |
| 35 | } else if (sErr == STORM_ERROR_NOT_IN_GAME) { |
| 36 | gbGameDestroyed = TRUE; |
| 37 | } else { |
| 38 | app_fatal("%s:\n%s", pszFcn, TraceLastError()); |
| 39 | } |
| 40 | } |
| 41 | |
| 42 | DWORD nthread_send_and_recv_turn(DWORD cur_turn, int turn_delta) |
| 43 | { |
no test coverage detected