| 1335 | } |
| 1336 | |
| 1337 | void M_StartWalk3(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, int EndDir) |
| 1338 | { |
| 1339 | int fx = xadd + monster[i]._mx; |
| 1340 | int fy = yadd + monster[i]._my; |
| 1341 | int x = mapx + monster[i]._mx; |
| 1342 | int y = mapy + monster[i]._my; |
| 1343 | |
| 1344 | if (monster[i]._uniqtype != 0) |
| 1345 | ChangeLightXY(monster[i].mlid, x, y); |
| 1346 | |
| 1347 | dMonster[monster[i]._mx][monster[i]._my] = -(i + 1); |
| 1348 | dMonster[fx][fy] = -(i + 1); |
| 1349 | monster[i]._mVar4 = x; |
| 1350 | monster[i]._mVar5 = y; |
| 1351 | dFlags[x][y] |= BFLAG_MONSTLR; |
| 1352 | monster[i]._moldx = monster[i]._mx; |
| 1353 | monster[i]._moldy = monster[i]._my; |
| 1354 | monster[i]._mfutx = fx; |
| 1355 | monster[i]._mfuty = fy; |
| 1356 | monster[i]._mxoff = xoff; |
| 1357 | monster[i]._myoff = yoff; |
| 1358 | monster[i]._mmode = MM_WALK3; |
| 1359 | monster[i]._mxvel = xvel; |
| 1360 | monster[i]._myvel = yvel; |
| 1361 | monster[i]._mVar1 = fx; |
| 1362 | monster[i]._mVar2 = fy; |
| 1363 | monster[i]._mVar3 = EndDir; |
| 1364 | monster[i]._mdir = EndDir; |
| 1365 | NewMonsterAnim(i, &monster[i].MType->Anims[MA_WALK], EndDir); |
| 1366 | monster[i]._mVar6 = 16 * xoff; |
| 1367 | monster[i]._mVar7 = 16 * yoff; |
| 1368 | monster[i]._mVar8 = 0; |
| 1369 | M_CheckEFlag(i); |
| 1370 | } |
| 1371 | |
| 1372 | void M_StartAttack(int i) |
| 1373 | { |
no test coverage detected