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hub / github.com/diasurgical/devilution / CheckMonsterHit

Function CheckMonsterHit

Source/monster.cpp:5509–5529  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

5507}
5508
5509BOOL CheckMonsterHit(int m, BOOL *ret)
5510{
5511 if ((DWORD)m >= MAXMONSTERS) {
5512 app_fatal("CheckMonsterHit: Invalid monster %d", m);
5513 }
5514
5515 if (monster[m]._mAi == AI_GARG && monster[m]._mFlags & MFLAG_ALLOW_SPECIAL) {
5516 monster[m]._mmode = MM_SATTACK;
5517 monster[m]._mFlags &= ~MFLAG_ALLOW_SPECIAL;
5518 *ret = TRUE;
5519 return TRUE;
5520 }
5521
5522 if (monster[m].MType->mtype < MT_COUNSLR || monster[m].MType->mtype > MT_ADVOCATE || monster[m]._mgoal == MGOAL_NORMAL) {
5523 return FALSE;
5524 } else {
5525 *ret = FALSE;
5526 }
5527
5528 return TRUE;
5529}
5530
5531int encode_enemy(int m)
5532{

Callers 4

M_TryM2MHitFunction · 0.85
missiles.cppFile · 0.85
MonsterMHitFunction · 0.85
player.cppFile · 0.85

Calls 1

app_fatalFunction · 0.85

Tested by

no test coverage detected