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github.com/diasurgical/devilution
/ OSave
Function
OSave
Source/loadsave.cpp:986–992 ·
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Source
from the content-addressed store, hash-verified
984
}
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void OSave(BOOL v)
987
{
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if (v != FALSE)
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*tbuff++ = TRUE;
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else
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*tbuff++ = FALSE;
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}
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void SavePlayer(int i)
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{
Callers
2
SaveGame
Function · 0.85
SaveLevel
Function · 0.85
Calls
no outgoing calls
Tested by
no test coverage detected