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github.com/diasurgical/devilution
/ sound_update
Function
sound_update
Source/effects.cpp:1148–1155 ·
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Source
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1146
}
1147
1148
void sound_update()
1149
{
1150
if (!gbSndInited) {
1151
return;
1152
}
1153
1154
effects_update();
1155
}
1156
1157
void effects_update()
1158
{
Callers
1
game_logic
Function · 0.85
Calls
1
effects_update
Function · 0.85
Tested by
no test coverage detected