| 1126 | } |
| 1127 | |
| 1128 | void PlaySfxLoc(int psfx, int x, int y) |
| 1129 | { |
| 1130 | TSnd *pSnd; |
| 1131 | |
| 1132 | psfx = RndSFX(psfx); |
| 1133 | |
| 1134 | if (psfx >= 0 && psfx <= 3) { |
| 1135 | pSnd = sgSFX[psfx].pSnd; |
| 1136 | if (pSnd) |
| 1137 | pSnd->start_tc = 0; |
| 1138 | } |
| 1139 | |
| 1140 | PlaySFX_priv(&sgSFX[psfx], TRUE, x, y); |
| 1141 | } |
| 1142 | |
| 1143 | void FreeMonsterSnd() |
| 1144 | { |
no test coverage detected