| 134 | } |
| 135 | |
| 136 | static void DRLG_L3CreateBlock(int x, int y, int obs, int dir) |
| 137 | { |
| 138 | int blksizex, blksizey, x1, y1, x2, y2; |
| 139 | BOOL contflag; |
| 140 | |
| 141 | blksizex = random_(0, 2) + 3; |
| 142 | blksizey = random_(0, 2) + 3; |
| 143 | |
| 144 | if (dir == 0) { |
| 145 | y2 = y - 1; |
| 146 | y1 = y2 - blksizey; |
| 147 | if (blksizex < obs) { |
| 148 | x1 = random_(0, blksizex) + x; |
| 149 | } |
| 150 | if (blksizex == obs) { |
| 151 | x1 = x; |
| 152 | } |
| 153 | if (blksizex > obs) { |
| 154 | x1 = x - random_(0, blksizex); |
| 155 | } |
| 156 | x2 = blksizex + x1; |
| 157 | } |
| 158 | if (dir == 3) { |
| 159 | x2 = x - 1; |
| 160 | x1 = x2 - blksizex; |
| 161 | if (blksizey < obs) { |
| 162 | y1 = random_(0, blksizey) + y; |
| 163 | } |
| 164 | if (blksizey == obs) { |
| 165 | y1 = y; |
| 166 | } |
| 167 | if (blksizey > obs) { |
| 168 | y1 = y - random_(0, blksizey); |
| 169 | } |
| 170 | y2 = y1 + blksizey; |
| 171 | } |
| 172 | if (dir == 2) { |
| 173 | y1 = y + 1; |
| 174 | y2 = y1 + blksizey; |
| 175 | if (blksizex < obs) { |
| 176 | x1 = random_(0, blksizex) + x; |
| 177 | } |
| 178 | if (blksizex == obs) { |
| 179 | x1 = x; |
| 180 | } |
| 181 | if (blksizex > obs) { |
| 182 | x1 = x - random_(0, blksizex); |
| 183 | } |
| 184 | x2 = blksizex + x1; |
| 185 | } |
| 186 | if (dir == 1) { |
| 187 | x1 = x + 1; |
| 188 | x2 = x1 + blksizex; |
| 189 | if (blksizey < obs) { |
| 190 | y1 = random_(0, blksizey) + y; |
| 191 | } |
| 192 | if (blksizey == obs) { |
| 193 | y1 = y; |
no test coverage detected