* Draw spell cell onto the back buffer. * @param xp Back buffer coordinate * @param yp Back buffer coordinate * @param Trans Pointer to the cel buffer. * @param nCel Index of the cel frame to draw. 0 based. * @param w Width of the frame. */
| 193 | * @param w Width of the frame. |
| 194 | */ |
| 195 | void DrawSpellCel(int xp, int yp, BYTE *Trans, int nCel, int w) |
| 196 | { |
| 197 | CelDrawLight(xp, yp, Trans, nCel, w, SplTransTbl); |
| 198 | } |
| 199 | |
| 200 | void SetSpellTrans(char t) |
| 201 | { |
no test coverage detected