* @brief Do a manual window resize when docking/undocking the Switch */
| 20 | * @brief Do a manual window resize when docking/undocking the Switch |
| 21 | */ |
| 22 | void HandleDocking() |
| 23 | { |
| 24 | static OperationMode currentMode = OperationMode::Uninitialized; // keep track of docked or handheld mode |
| 25 | |
| 26 | OperationMode newMode; |
| 27 | switch (appletGetOperationMode()) { |
| 28 | case AppletOperationMode_Console: |
| 29 | newMode = OperationMode::Docked; |
| 30 | break; |
| 31 | case AppletOperationMode_Handheld: |
| 32 | default: |
| 33 | newMode = OperationMode::Handheld; |
| 34 | } |
| 35 | |
| 36 | if (currentMode != newMode) { |
| 37 | int display_width; |
| 38 | int display_height; |
| 39 | |
| 40 | // docked mode has changed, update window size |
| 41 | if (newMode == OperationMode::Docked) { |
| 42 | display_width = 1920; |
| 43 | display_height = 1080; |
| 44 | } else { |
| 45 | display_width = 1280; |
| 46 | display_height = 720; |
| 47 | } |
| 48 | currentMode = newMode; |
| 49 | |
| 50 | // remove leftover-garbage on screen. Need to perform three clears to ensure all buffers get cleared, otherwise |
| 51 | // the display flickers showing a stale frame at certain refresh rates/dock modes. |
| 52 | for (auto i = 0; i < 3; i++) { |
| 53 | SDL_RenderClear(renderer); |
| 54 | SDL_RenderPresent(renderer); |
| 55 | } |
| 56 | SDL_SetWindowSize(ghMainWnd, display_width, display_height); |
| 57 | } |
| 58 | } |
| 59 | |
| 60 | } // namespace devilution |