| 1742 | } |
| 1743 | |
| 1744 | void UpdateBurningCrossDamage(Object &cross) |
| 1745 | { |
| 1746 | int damage[6] = { 6, 8, 10, 12, 10, 12 }; |
| 1747 | |
| 1748 | Player &myPlayer = *MyPlayer; |
| 1749 | |
| 1750 | if (myPlayer._pmode == PM_DEATH) |
| 1751 | return; |
| 1752 | |
| 1753 | int8_t fireResist = myPlayer._pFireResist; |
| 1754 | if (fireResist > 0) |
| 1755 | damage[leveltype - 1] -= fireResist * damage[leveltype - 1] / 100; |
| 1756 | |
| 1757 | if (myPlayer.position.tile != cross.position + Displacement { 0, -1 }) |
| 1758 | return; |
| 1759 | |
| 1760 | ApplyPlrDamage(DamageType::Fire, myPlayer, 0, 0, damage[leveltype - 1]); |
| 1761 | if (myPlayer._pHitPoints >> 6 > 0) { |
| 1762 | myPlayer.Say(HeroSpeech::Argh); |
| 1763 | } |
| 1764 | } |
| 1765 | |
| 1766 | void ObjSetMini(Point position, int v) |
| 1767 | { |
no test coverage detected