| 2246 | } |
| 2247 | |
| 2248 | void LoadHeroItems(Player &player) |
| 2249 | { |
| 2250 | LoadHelper file(OpenSaveArchive(gSaveNumber), "heroitems"); |
| 2251 | if (!file.IsValid()) |
| 2252 | return; |
| 2253 | |
| 2254 | gbIsHellfireSaveGame = file.NextBool8(); |
| 2255 | |
| 2256 | LoadMatchingItems(file, player, NUM_INVLOC, player.InvBody); |
| 2257 | LoadMatchingItems(file, player, InventoryGridCells, player.InvList); |
| 2258 | LoadMatchingItems(file, player, MaxBeltItems, player.SpdList); |
| 2259 | |
| 2260 | gbIsHellfireSaveGame = gbIsHellfire; |
| 2261 | } |
| 2262 | |
| 2263 | constexpr uint8_t StashVersion = 0; |
| 2264 |
no test coverage detected