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hub / github.com/diasurgical/DevilutionX / TileAllowsLight

Function TileAllowsLight

Source/lighting.cpp:140–145  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

138}
139
140bool TileAllowsLight(Point position)
141{
142 if (!InDungeonBounds(position))
143 return false;
144 return !TileHasAny(dPiece[position.x][position.y], TileProperties::BlockLight);
145}
146
147void DoVisionFlags(Point position, MapExplorationType doAutomap, bool visible)
148{

Callers 1

DoVisionFunction · 0.85

Calls 2

InDungeonBoundsFunction · 0.85
TileHasAnyFunction · 0.85

Tested by

no test coverage detected