| 138 | } |
| 139 | |
| 140 | void GameMenuMove() |
| 141 | { |
| 142 | static AxisDirectionRepeater repeater; |
| 143 | const AxisDirection moveDir = repeater.Get(GetLeftStickOrDpadDirection(false)); |
| 144 | if (moveDir.x != AxisDirectionX_NONE) |
| 145 | GmenuLeftRight(moveDir.x == AxisDirectionX_RIGHT); |
| 146 | if (moveDir.y != AxisDirectionY_NONE) |
| 147 | GmenuUpDown(moveDir.y == AxisDirectionY_DOWN); |
| 148 | } |
| 149 | |
| 150 | bool GmenuMouseIsOverSlider() |
| 151 | { |
no test coverage detected