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hub / github.com/diasurgical/DevilutionX / ClearScreenBuffer

Function ClearScreenBuffer

Source/engine/render/scrollrt.cpp:1560–1567  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1558extern SDL_Surface *PalSurface;
1559
1560void ClearScreenBuffer()
1561{
1562 if (HeadlessMode)
1563 return;
1564
1565 assert(PalSurface != nullptr);
1566 SDL_FillRect(PalSurface, nullptr, 0);
1567}
1568
1569#ifdef _DEBUG
1570void ScrollView()

Callers 3

ShowProgressFunction · 0.85
RunGameLoopFunction · 0.85
PlayInGameMovieFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected