| 345 | } |
| 346 | |
| 347 | bool HandleControllerButtonEvent(const SDL_Event &event, const ControllerButtonEvent ctrlEvent, GameAction &action) |
| 348 | { |
| 349 | if (ctrlEvent.button == ControllerButton_IGNORE) { |
| 350 | return false; |
| 351 | } |
| 352 | |
| 353 | struct ButtonReleaser { |
| 354 | ~ButtonReleaser() |
| 355 | { |
| 356 | if (ctrlEvent.up) |
| 357 | sgOptions.Padmapper.ButtonReleased(ctrlEvent.button, false); |
| 358 | } |
| 359 | ControllerButtonEvent ctrlEvent; |
| 360 | }; |
| 361 | |
| 362 | const ButtonReleaser buttonReleaser { ctrlEvent }; |
| 363 | bool isGamepadMotion = IsControllerMotion(event); |
| 364 | if (!isGamepadMotion) { |
| 365 | SimulateRightStickWithPadmapper(ctrlEvent); |
| 366 | } |
| 367 | DetectInputMethod(event, ctrlEvent); |
| 368 | if (isGamepadMotion) { |
| 369 | return true; |
| 370 | } |
| 371 | |
| 372 | if (ctrlEvent.button != ControllerButton_NONE && ctrlEvent.button == SuppressedButton) { |
| 373 | if (!ctrlEvent.up) |
| 374 | return true; |
| 375 | SuppressedButton = ControllerButton_NONE; |
| 376 | } |
| 377 | |
| 378 | if (ctrlEvent.up && sgOptions.Padmapper.ActionNameTriggeredByButtonEvent(ctrlEvent) != "") { |
| 379 | // Button press may have brought up a menu; |
| 380 | // don't confuse release of that button with intent to interact with the menu |
| 381 | sgOptions.Padmapper.ButtonReleased(ctrlEvent.button); |
| 382 | return true; |
| 383 | } else if (GetGameAction(event, ctrlEvent, &action)) { |
| 384 | ProcessGameAction(action); |
| 385 | return true; |
| 386 | } else if (ctrlEvent.button != ControllerButton_NONE) { |
| 387 | if (!ctrlEvent.up) |
| 388 | PressControllerButton(ctrlEvent.button); |
| 389 | return true; |
| 390 | } |
| 391 | |
| 392 | return false; |
| 393 | } |
| 394 | |
| 395 | } // namespace devilution |
no test coverage detected