================ idThread::idThread ================ */
| 252 | ================ |
| 253 | */ |
| 254 | idThread::idThread() { |
| 255 | Init(); |
| 256 | SetThreadName( va( "thread_%d", threadIndex ) ); |
| 257 | if ( g_debugScript.GetBool() ) { |
| 258 | gameLocal.Printf( "%d: create thread (%d) '%s'\n", gameLocal.time, threadNum, threadName.c_str() ); |
| 259 | } |
| 260 | } |
| 261 | |
| 262 | /* |
| 263 | ================ |
nothing calls this directly
no test coverage detected