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hub / github.com/dhewm/dhewm3 / EndMultiFrameEvent

Method EndMultiFrameEvent

neo/game/script/Script_Thread.cpp:242–247  ·  view source on GitHub ↗

================ idThread::EndMultiFrameEvent ================ */

Source from the content-addressed store, hash-verified

240================
241*/
242void idThread::EndMultiFrameEvent( idEntity *ent, const idEventDef *event ) {
243 if ( !currentThread ) {
244 gameLocal.Error( "idThread::EndMultiFrameEvent called without a current thread" );
245 }
246 currentThread->interpreter.EndMultiFrameEvent( ent, event );
247}
248
249/*
250================

Callers

nothing calls this directly

Calls 1

ErrorMethod · 0.45

Tested by

no test coverage detected