================ idThread::EndMultiFrameEvent ================ */
| 240 | ================ |
| 241 | */ |
| 242 | void idThread::EndMultiFrameEvent( idEntity *ent, const idEventDef *event ) { |
| 243 | if ( !currentThread ) { |
| 244 | gameLocal.Error( "idThread::EndMultiFrameEvent called without a current thread" ); |
| 245 | } |
| 246 | currentThread->interpreter.EndMultiFrameEvent( ent, event ); |
| 247 | } |
| 248 | |
| 249 | /* |
| 250 | ================ |