================ idThread::DelayedStart ================ */
| 537 | ================ |
| 538 | */ |
| 539 | void idThread::DelayedStart( int delay ) { |
| 540 | CancelEvents( &EV_Thread_Execute ); |
| 541 | if ( gameLocal.time <= 0 ) { |
| 542 | delay++; |
| 543 | } |
| 544 | PostEventMS( &EV_Thread_Execute, delay ); |
| 545 | } |
| 546 | |
| 547 | /* |
| 548 | ================ |
no outgoing calls
no test coverage detected