================ idThread::BeginMultiFrameEvent ================ */
| 228 | ================ |
| 229 | */ |
| 230 | bool idThread::BeginMultiFrameEvent( idEntity *ent, const idEventDef *event ) { |
| 231 | if ( !currentThread ) { |
| 232 | gameLocal.Error( "idThread::BeginMultiFrameEvent called without a current thread" ); |
| 233 | } |
| 234 | return currentThread->interpreter.BeginMultiFrameEvent( ent, event ); |
| 235 | } |
| 236 | |
| 237 | /* |
| 238 | ================ |