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hub / github.com/dhewm/dhewm3 / BeginMultiFrameEvent

Method BeginMultiFrameEvent

neo/game/script/Script_Thread.cpp:230–235  ·  view source on GitHub ↗

================ idThread::BeginMultiFrameEvent ================ */

Source from the content-addressed store, hash-verified

228================
229*/
230bool idThread::BeginMultiFrameEvent( idEntity *ent, const idEventDef *event ) {
231 if ( !currentThread ) {
232 gameLocal.Error( "idThread::BeginMultiFrameEvent called without a current thread" );
233 }
234 return currentThread->interpreter.BeginMultiFrameEvent( ent, event );
235}
236
237/*
238================

Callers

nothing calls this directly

Calls 1

ErrorMethod · 0.45

Tested by

no test coverage detected