================ idProgram::CompileFunction ================ */
| 1871 | ================ |
| 1872 | */ |
| 1873 | const function_t *idProgram::CompileFunction( const char *functionName, const char *text ) { |
| 1874 | bool result; |
| 1875 | |
| 1876 | result = CompileText( functionName, text, false ); |
| 1877 | |
| 1878 | if ( g_disasm.GetBool() ) { |
| 1879 | Disassemble(); |
| 1880 | } |
| 1881 | |
| 1882 | if ( !result ) { |
| 1883 | gameLocal.Error( "Compile failed." ); |
| 1884 | } |
| 1885 | |
| 1886 | return FindFunction( functionName ); |
| 1887 | } |
| 1888 | |
| 1889 | /* |
| 1890 | ================ |