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hub / github.com/dhewm/dhewm3 / ServerSendReliableMessageExcluding

Method ServerSendReliableMessageExcluding

neo/framework/async/NetworkSystem.cpp:53–57  ·  view source on GitHub ↗

================== idNetworkSystem::ServerSendReliableMessageExcluding ================== */

Source from the content-addressed store, hash-verified

51==================
52*/
53void idNetworkSystem::ServerSendReliableMessageExcluding( int clientNum, const idBitMsg &msg ) {
54 if ( idAsyncNetwork::server.IsActive() ) {
55 idAsyncNetwork::server.SendReliableGameMessageExcluding( clientNum, msg );
56 }
57}
58
59/*
60==================

Callers 2

ServerSendEventMethod · 0.80
ServerSendEventMethod · 0.80

Calls 2

IsActiveMethod · 0.45

Tested by

no test coverage detected