================== idNetworkSystem::ServerSendReliableMessageExcluding ================== */
| 51 | ================== |
| 52 | */ |
| 53 | void idNetworkSystem::ServerSendReliableMessageExcluding( int clientNum, const idBitMsg &msg ) { |
| 54 | if ( idAsyncNetwork::server.IsActive() ) { |
| 55 | idAsyncNetwork::server.SendReliableGameMessageExcluding( clientNum, msg ); |
| 56 | } |
| 57 | } |
| 58 | |
| 59 | /* |
| 60 | ================== |
no test coverage detected