================== idAsyncNetwork::ExecuteSessionCommand ================== */
| 464 | ================== |
| 465 | */ |
| 466 | void idAsyncNetwork::ExecuteSessionCommand( const char *sessCmd ) { |
| 467 | if ( sessCmd[ 0 ] ) { |
| 468 | if ( !idStr::Icmp( sessCmd, "game_startmenu" ) ) { |
| 469 | session->SetGUI( game->StartMenu(), NULL ); |
| 470 | } |
| 471 | } |
| 472 | } |
| 473 | |
| 474 | /* |
| 475 | ================= |