================ idThread::idThread ================ */
| 274 | ================ |
| 275 | */ |
| 276 | idThread::idThread() { |
| 277 | Init(); |
| 278 | SetThreadName( va( "thread_%d", threadIndex ) ); |
| 279 | if ( g_debugScript.GetBool() ) { |
| 280 | gameLocal.Printf( "%d: create thread (%d) '%s'\n", gameLocal.time, threadNum, threadName.c_str() ); |
| 281 | } |
| 282 | } |
| 283 | |
| 284 | /* |
| 285 | ================ |
nothing calls this directly
no test coverage detected