================ idThread::IsWaiting Checks if thread is still waiting for some event to occur. ================ */
| 708 | ================ |
| 709 | */ |
| 710 | bool idThread::IsWaiting( void ) { |
| 711 | if ( waitingForThread || ( waitingFor != ENTITYNUM_NONE ) ) { |
| 712 | return true; |
| 713 | } |
| 714 | |
| 715 | if ( waitingUntil && ( waitingUntil > gameLocal.time ) ) { |
| 716 | return true; |
| 717 | } |
| 718 | |
| 719 | return false; |
| 720 | } |
| 721 | |
| 722 | /* |
| 723 | ================ |
no outgoing calls
no test coverage detected