================ idThread::EndMultiFrameEvent ================ */
| 262 | ================ |
| 263 | */ |
| 264 | void idThread::EndMultiFrameEvent( idEntity *ent, const idEventDef *event ) { |
| 265 | if ( !currentThread ) { |
| 266 | gameLocal.Error( "idThread::EndMultiFrameEvent called without a current thread" ); |
| 267 | } |
| 268 | currentThread->interpreter.EndMultiFrameEvent( ent, event ); |
| 269 | } |
| 270 | |
| 271 | /* |
| 272 | ================ |