================ idThread::BeginMultiFrameEvent ================ */
| 250 | ================ |
| 251 | */ |
| 252 | bool idThread::BeginMultiFrameEvent( idEntity *ent, const idEventDef *event ) { |
| 253 | if ( !currentThread ) { |
| 254 | gameLocal.Error( "idThread::BeginMultiFrameEvent called without a current thread" ); |
| 255 | } |
| 256 | return currentThread->interpreter.BeginMultiFrameEvent( ent, event ); |
| 257 | } |
| 258 | |
| 259 | /* |
| 260 | ================ |