================ idScriptObject::Save ================ */
| 906 | ================ |
| 907 | */ |
| 908 | void idScriptObject::Save( idSaveGame *savefile ) const { |
| 909 | int size; |
| 910 | |
| 911 | if ( type == &type_object && data == NULL ) { |
| 912 | // Write empty string for uninitialized object |
| 913 | savefile->WriteString( "" ); |
| 914 | } else { |
| 915 | savefile->WriteString( type->Name() ); |
| 916 | size = type->Size(); |
| 917 | savefile->WriteInt( size ); |
| 918 | savefile->Write( data, size ); |
| 919 | } |
| 920 | } |
| 921 | |
| 922 | /* |
| 923 | ================ |