============ idCompiler::FindImmediate tries to find an existing immediate with the same value ============ */
| 382 | ============ |
| 383 | */ |
| 384 | idVarDef *idCompiler::FindImmediate( const idTypeDef *type, const eval_t *eval, const char *string ) const { |
| 385 | idVarDef *def; |
| 386 | etype_t etype; |
| 387 | |
| 388 | etype = type->Type(); |
| 389 | |
| 390 | // check for a constant with the same value |
| 391 | for( def = gameLocal.program.GetDefList( "<IMMEDIATE>" ); def != NULL; def = def->Next() ) { |
| 392 | if ( def->TypeDef() != type ) { |
| 393 | continue; |
| 394 | } |
| 395 | |
| 396 | switch( etype ) { |
| 397 | case ev_field : |
| 398 | if ( *def->value.intPtr == eval->_int ) { |
| 399 | return def; |
| 400 | } |
| 401 | break; |
| 402 | |
| 403 | case ev_argsize : |
| 404 | if ( def->value.argSize == eval->_int ) { |
| 405 | return def; |
| 406 | } |
| 407 | break; |
| 408 | |
| 409 | case ev_jumpoffset : |
| 410 | if ( def->value.jumpOffset == eval->_int ) { |
| 411 | return def; |
| 412 | } |
| 413 | break; |
| 414 | |
| 415 | case ev_entity : |
| 416 | if ( *def->value.intPtr == eval->entity ) { |
| 417 | return def; |
| 418 | } |
| 419 | break; |
| 420 | |
| 421 | case ev_string : |
| 422 | if ( idStr::Cmp( def->value.stringPtr, string ) == 0 ) { |
| 423 | return def; |
| 424 | } |
| 425 | break; |
| 426 | |
| 427 | case ev_float : |
| 428 | if ( *def->value.floatPtr == eval->_float ) { |
| 429 | return def; |
| 430 | } |
| 431 | break; |
| 432 | |
| 433 | case ev_virtualfunction : |
| 434 | if ( def->value.virtualFunction == eval->_int ) { |
| 435 | return def; |
| 436 | } |
| 437 | break; |
| 438 | |
| 439 | |
| 440 | case ev_vector : |
| 441 | if ( ( def->value.vectorPtr->x == eval->vector[ 0 ] ) && |
nothing calls this directly
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