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hub / github.com/dfranx/ShaderDebugger / ~Texture

Method ~Texture

src/Texture.cpp:17–20  ·  view source on GitHub ↗

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15 WrapV = Wrap::Repeat;
16 }
17 Texture::~Texture()
18 {
19 m_cleanup();
20 }
21 bool Texture::Allocate(int w, int h, int d)
22 {
23 m_cleanup();

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected