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/
github.com/dfranx/ShaderDebugger
/ ~Texture
Method
~Texture
src/Texture.cpp:17–20 ·
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Source
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15
WrapV = Wrap::Repeat;
16
}
17
Texture::~Texture()
18
{
19
m_cleanup();
20
}
21
bool Texture::Allocate(int w, int h, int d)
22
{
23
m_cleanup();
Callers
nothing calls this directly
Calls
no outgoing calls
Tested by
no test coverage detected