| 179 | } |
| 180 | } |
| 181 | bool ShaderDebugger::HasBreakpoint(int line) |
| 182 | { |
| 183 | for (int i = 0; i < m_breakpoints.size(); i++) |
| 184 | if (m_breakpoints[i].Line == line) |
| 185 | return true; |
| 186 | return false; |
| 187 | } |
| 188 | bool ShaderDebugger::Continue() |
| 189 | { |
| 190 | while (Step()) { |