| 186 | return false; |
| 187 | } |
| 188 | bool ShaderDebugger::Continue() |
| 189 | { |
| 190 | while (Step()) { |
| 191 | if (m_checkBreakpoint(GetCurrentLine())) |
| 192 | return true; |
| 193 | }; |
| 194 | return false; |
| 195 | } |
| 196 | bool ShaderDebugger::m_checkBreakpoint(int line) |
| 197 | { |
| 198 | for (int i = 0; i < m_breakpoints.size(); i++) { |
nothing calls this directly
no outgoing calls
no test coverage detected