| 218 | m_breakpoints.push_back(Breakpoint(line)); |
| 219 | } |
| 220 | void ShaderDebugger::AddConditionalBreakpoint(int line, std::string condition) |
| 221 | { |
| 222 | ClearBreakpoint(line); |
| 223 | m_breakpoints.push_back(Breakpoint(line, condition)); |
| 224 | } |
| 225 | void ShaderDebugger::ClearBreakpoint(int line) |
| 226 | { |
| 227 | for (int i = 0; i < m_breakpoints.size(); i++) { |