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hub / github.com/dfranx/ShaderDebugger / AddConditionalBreakpoint

Method AddConditionalBreakpoint

src/ShaderDebugger.cpp:220–224  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

218 m_breakpoints.push_back(Breakpoint(line));
219 }
220 void ShaderDebugger::AddConditionalBreakpoint(int line, std::string condition)
221 {
222 ClearBreakpoint(line);
223 m_breakpoints.push_back(Breakpoint(line, condition));
224 }
225 void ShaderDebugger::ClearBreakpoint(int line)
226 {
227 for (int i = 0; i < m_breakpoints.size(); i++) {

Callers

nothing calls this directly

Calls 1

BreakpointClass · 0.85

Tested by

no test coverage detected