| 213 | return false; |
| 214 | } |
| 215 | void ShaderDebugger::AddBreakpoint(int line) |
| 216 | { |
| 217 | ClearBreakpoint(line); |
| 218 | m_breakpoints.push_back(Breakpoint(line)); |
| 219 | } |
| 220 | void ShaderDebugger::AddConditionalBreakpoint(int line, std::string condition) |
| 221 | { |
| 222 | ClearBreakpoint(line); |