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hub / github.com/dfranx/ShaderDebugger / m_isTypeActuallyStruct

Method m_isTypeActuallyStruct

src/HLSLCompiler.cpp:128–131  ·  view source on GitHub ↗

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126 return m_convertType(M4::HLSLBaseType_UserDefined, type.c_str());
127 }
128 bool HLSLCompiler::m_isTypeActuallyStruct(HLSLCompiler::ExpressionType type)
129 {
130 return type.Type == ag::Type::Object || (type.Rows * type.Columns != 1);
131 }
132
133 char* stralloc(const std::string& str)
134 {

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected