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hub / github.com/dfranx/ShaderDebugger / m_buildFuncArgPtrs

Method m_buildFuncArgPtrs

src/HLSLCompiler.cpp:273–281  ·  view source on GitHub ↗

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271
272
273 void HLSLCompiler::m_buildFuncArgPtrs()
274 {
275 m_builtInFuncsPtrs.clear();
276
277 m_builtInFuncsPtrs["modf"].push_back(1); // second argument is out
278 m_builtInFuncsPtrs["frexp"].push_back(1); // second argument is out
279 m_builtInFuncsPtrs["sincos"].push_back(1); // 2nd argument is out
280 m_builtInFuncsPtrs["sincos"].push_back(2); // 3rd argument is out
281 }
282
283 bool HLSLCompiler::Parse(ShaderType type, const std::string& source, std::string entry)
284 {

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected